Theory of Fun for Game Design


A Theory of Fun for Game Design presents an exciting approach for designing products which are entertaining, engaging and even addictive. The book explains how the mind views the world as a set of patterns, and how the process of interpreting them leads to the feeling called “fun”. The main ingredients of a successful game are presented in an easy-to-understand manner, providing designers with simple criteria for use in their work. The author, Raph Koster, is the Chief Creative Officer for Sony Online Entertainment and a leading designer of online virtual worlds.…


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