Rules of Play


Salen and Zimmerman present a unified model of the concept of “game” which covers applications ranging from board games and sports to computer and video games. Core concepts such as “play,” “design,” and “interactivity” are fully defined and eighteen “game design schemas” are provided which include games as systems of emergence and information, games as contexts for social play, games as storytelling medium and games as sites of cultural resistance. The book provides insights and techniques which will prove invaluable to scholars, game developers and interaction designers.…


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