Make It So: Interaction Design Lessons from Science Fiction

make it so

Many technological innovations owe thier development to the societal expectations and requirements created by works of science finction. Thanks to the enormous freedom which characterises the medium, science fiction provides an ideal space for placing people in possible futures and for evaluating the emotional, social and ethical issues involved.

One excellent source of information which is based on a systematic review of works of science fiction is the text “Make It So: Interaction Design Lessons from Science Fiction” by Shedroff and Noessel. It provides an enjoyable and highly useful review of human interaction with technological systems. By studying works of science fiction, which are free from the constraints of current users, numerous rules-of-thumb were indentified which are invaluable for designers. The text is a must-read for anyone who is interested in interface design.

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